HomeStore

Dungeon Crawl Classics: Tales From the Smoking Wyrm #1

Product image 1

Dungeon Crawl Classics: Tales From the Smoking Wyrm #1

Welcome to the first issue of Tales from the Smoking Wyrm, a DCC fanzine drawing from the history of zines.

The Wyrm is a big fan of gaming zines of all stripes. The first issue contains 8 features, usable by players and judges alike!

• Paladins—A new take on an old class
• Cthulhu as Patron—Why choose the lesser of neutrals?
• Culpepper’s Herbal—Herbs for your game
• The Silver Ball—A mysterious way to add and remove characters to and from the game
• Telepathic Rats—Expanded rules for a plucky companion
• Rites & Rituals, Part I—How taking the long road to power can reap huge benefits
• Onward Retainer—An adventuring comic in an old-school style, starring the Legion
• Wyrm Words—A crossword puzzle of all the Gygaxian words in the first issue

This is the standard edition version of issue 1.

Welcome to the first issue of Tales from the Smoking Wyrm, a DCC fanzine drawing from the history of zines.

The Wyrm is a big fan of gaming zines of all stripes. The first issue contains 8 features, usable by players and judges alike!

• Paladins—A new take on an old class
• Cthulhu as Patron—Why choose the lesser of neutrals?
• Culpepper’s Herbal—Herbs for your game
• The Silver Ball—A mysterious way to add and remove characters to and from the game
• Telepathic Rats—Expanded rules for a plucky companion
• Rites & Rituals, Part I—How taking the long road to power can reap huge benefits
• Onward Retainer—An adventuring comic in an old-school style, starring the Legion
• Wyrm Words—A crossword puzzle of all the Gygaxian words in the first issue

This is the standard edition version of issue 1.

$14.97
Dungeon Crawl Classics: Tales From the Smoking Wyrm #1
$14.97

Description

Welcome to the first issue of Tales from the Smoking Wyrm, a DCC fanzine drawing from the history of zines.

The Wyrm is a big fan of gaming zines of all stripes. The first issue contains 8 features, usable by players and judges alike!

• Paladins—A new take on an old class
• Cthulhu as Patron—Why choose the lesser of neutrals?
• Culpepper’s Herbal—Herbs for your game
• The Silver Ball—A mysterious way to add and remove characters to and from the game
• Telepathic Rats—Expanded rules for a plucky companion
• Rites & Rituals, Part I—How taking the long road to power can reap huge benefits
• Onward Retainer—An adventuring comic in an old-school style, starring the Legion
• Wyrm Words—A crossword puzzle of all the Gygaxian words in the first issue

This is the standard edition version of issue 1.