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Jafar's Throne Room // Secret Passage - Battleground (Oversized) [Illumineer's Quest: Palace Heist]

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Jafar's Throne Room // Secret Passage - Battleground (Oversized) [Illumineer's Quest: Palace Heist]

Set Name: Illumineer's Quest: Palace Heist
Release Date: 2025-06-06
Rarity: Rare
Difficulty: Easy

Jafar's characters enter play exerted.

Illumineer Abilities

Lore Cost — Effect

1 — Chosen Character gets Resist +1 until end of turn.

2 — Another chosen Illumineer gains 2 lore.

3 — Deal 5 damage to the chosen character or location

Secret Passage

Difficulty: Normal

Jafar starts the game with Ink Moat in play.

Illumineer Abilities

Lore Cost — Effect

1 — Ready chosen character. They can't quest for the rest of this turn.

2 — Chosen Illumineer draws a card.

3 — Deal 5 damage to chosen location.
Set Name: Illumineer's Quest: Palace Heist
Release Date: 2025-06-06
Rarity: Rare
Difficulty: Easy

Jafar's characters enter play exerted.

Illumineer Abilities

Lore Cost — Effect

1 — Chosen Character gets Resist +1 until end of turn.

2 — Another chosen Illumineer gains 2 lore.

3 — Deal 5 damage to the chosen character or location

Secret Passage

Difficulty: Normal

Jafar starts the game with Ink Moat in play.

Illumineer Abilities

Lore Cost — Effect

1 — Ready chosen character. They can't quest for the rest of this turn.

2 — Chosen Illumineer draws a card.

3 — Deal 5 damage to chosen location.
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From $0.28

Original: $0.80

-65%
Jafar's Throne Room // Secret Passage - Battleground (Oversized) [Illumineer's Quest: Palace Heist]

$0.80

$0.28

Description

Set Name: Illumineer's Quest: Palace Heist
Release Date: 2025-06-06
Rarity: Rare
Difficulty: Easy

Jafar's characters enter play exerted.

Illumineer Abilities

Lore Cost — Effect

1 — Chosen Character gets Resist +1 until end of turn.

2 — Another chosen Illumineer gains 2 lore.

3 — Deal 5 damage to the chosen character or location

Secret Passage

Difficulty: Normal

Jafar starts the game with Ink Moat in play.

Illumineer Abilities

Lore Cost — Effect

1 — Ready chosen character. They can't quest for the rest of this turn.

2 — Chosen Illumineer draws a card.

3 — Deal 5 damage to chosen location.

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